2D Graphics·10 min read
GPU text that does not melt under zoom
Glyph atlases, hinting, and when to give up and rasterize.
Text is the hardest 2D primitive that looks easy. At 1× it is boring. At pinch-zoom, rotation, or variable fonts, it becomes a memory and aliasing problem.
If your editor or diagramming surface blurs the moment someone zooms past 140%, you do not have a “text bug.” You have an atlas and sampling policy problem.
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